- Jr. High School
- Between 1989-1990, Apple //e computers monopolized my Jr. High School. For days
on end, I enjoyed coding BASIC programs that could animate graphics on the monitor.
My biggest, most time-consuming projects included a theatrical trilogy and an action video
game. To this day, it still impresses me that an adolescent kid could muster the patience
to see these projects through.
- High School
- From 1990-1994, high school stressed me to the brink of insanity.
Schoolwork, countless group projects, clubs, tennis, church, scholarship
applications, all-nighters...I could never fully relax from all the
responsibilities, and no amount of work has ever compared to those four
years. Fortunately, I saved some original works from the
- When the Internet flooded Cal Poly between 1994-1998, both environments catalysed the
largest number of projects in my entire school career: World Wide Web pages,
Director/Shockwave multimedia, AIX ANSI animations, ASCII drawings, papers...among
- Admittedly, my current projects look more like peculiar hobbies than
technical breakthroughs. My excuse: IBM classifies everything that I
develop for them. On the bright side, the Big Blue has no bearing on
what I develop on my own time. Namely, unusual and